Mittwoch, 29. Mai 2013

Khador 2013 - Part 12 "Oleg Strakhov"


Alrighty then... this time for Khador 2013, we'll be entering completely new areas. That may be kind of a shock for some of you, as we're going to talk about Strakhov, and he's been out... like forever? Ok, it's just FoW: Khador, but I must admit that I have never played him. I don't even own him.

That's seriously tops the last articles craziness! So why am I doing this? Well, in the team tournament end of June, Chronos, our third member, will be featuring both Irusk and Strakhov. And I want something for him that he can read, so I don't have talk all the time. With Irusk, I could bring in my own play experience - with Strakhov, I have none. So I am also doing this to broaden my understanding of the caster, and then extrapolate (or theorymachine) from there. I already have an idea about Eliminators...

So we're going to look at Strakhov's card, closely. Closely enough to discover strengths and weaknesses. And then, we'll once again look at the Khadoran line-up and see whom he jives well with, and who should stay at home. And then we'll try to build an 50 pt list or two. Enjoy!

Dienstag, 28. Mai 2013

Zombie Swamps, first sketches

Thanks to Bill / Terrainaholic for the inspiration!

• One 25 point army, w/o a Warcaster or mercenaries (trying to 
  leave a undead infested swamp) 
• Count Tzepesci (opposing them)
   • Four Spawning Points. They generate d3+2 (or d6?) Risen 
     during each of the Undead player's control phase. Place them 
     within 2" of their respective spawning point. These models 
     act like solos, unless handled via Mob Mind, below.
   • Four Gallows Groves. When using Count Tzepesci's special 
     abilities, the undead player may use them as points of 
     origin.
• Four potential points of exit.
• The escaping player wins when 50% or more of his army leave the 
  table, or Count Tzepesci is slain. The undead player wins if 
  those conditions are not met.

• Preferred Terrain: Hills, Water, Forest, the odd ruin.

Sonntag, 26. Mai 2013

Khador 2013 - Part 11 "Gurvaldt Irusk"

A serious businessman!
Well, it's been some time since the last article in this series. I should mention that, at least from my current viewpoint, it doesn't look like I'll be going to a lot of tournaments this year, but we'll see. The next one coming up are Bonn's 3rd Cantina Games, where I'll be participating as part of a Team - but I won't be playing Khador.

"What?" You may ask, and wonder why I'm now starting to look at Khador again anyway. See, Arides is playing Cygnar. Chronos - who replaces Fiona - plays Khador and Trolls, but his selection of Trolls is not big enough for two 50 point lists. So I switched from Khador to Mercenaries.

In this - and the next - article for Khador 2013, I want to provide you with an in-depth look at the two Casters that Chronos chose for his line-up. First up is the man, the name, the legend - Kommandant Gurvaldt Irusk. Some may think the guy's been done to death, but who knows? We could run into sth.!

Being widely regarded as Khador's strongest 'Caster, I want to look at the why that was the case, also why it still is the case after the advent of colossals. We'll also keep an eye out on things he strongly dislikes. Even though it's probably worth a lifetime-achievement, I also want to indulge into which selections are good with him, and which aren't - or which are surprising, yet not obvious. Lastly, we'll also go into list construction options. Enjoy!

Donnerstag, 23. Mai 2013

DiceRage Live Episode 8

A little late - but just a little.

This time, we were joined by John Christensen AKA MenothJohn (from "Painting with MenothJohn" and Guest/Contributor to a number of Podcasts (such as "Lost Hemisphere")).

Topics?
• A little Q&A
• Trolling, done right!
• Hating on Nascar
• Thunderbirds
• Dissing of Southerners
• CoC
• PP Forum madness

Among all this, several very good gold nuggets of wisdom are hidden, so it pays of to watch it in whole. Enjoy!

Montag, 6. Mai 2013

Dice Rage Live Ep. 7

Yesterday, we had fun again doing Dice Rage Live, which resulted in a pretty concise episode - with the regular tangentials. But actually - tangents are very important when talking about the math-faction that is the Convergence of Cyriss!

Topics:
- Recent Gaming Adventures
- Convergence of Cyriss Consildated
- Comments
- Playing Epic Haley is...